Rules can be gamed, principles cannot
There was a time when my purchases were influenced, even triggered, by reviews on Amazon—wisdom of crowds, and all that—until I realized just how easy it is for PR machines to game the ratings (positively and negatively, and I’ve seen plenty of examples of both). If twenty “people” give a book five stars and write fawning reviews, but haven’t rated any other item, something’s hinky.
When you create a set of rules—or, in the case of Amazon, a fixed system—people will find and exploit the loopholes. And, like it or not, they’re perfectly within their rights to do so. The system is in charge, and users are simply playing by the letter (if not the spirit) of it. And so you find yourself layering rules on top of rules, eventually arriving at the kind of circular absurdity depicted here.
But when you create a set of guiding principles, you put the community in charge. When you can effectively communicate, “Here’s what it means to be a member of this tribe,” the terms of participation become, paradoxically, vaguer and yet easier to enforce. The community collectively polices acceptable vs. unacceptable behavior. (For a great example of this, see Flickr’s community guidelines. My favorite: “Don’t be creepy. You know the guy. Don’t be that guy.”)
This holds true in any social construct, online or offline—families, businesses, churches, knitting clubs, MMOs. I’m thinking in particular of neighborhoods, of course, where we create homeowner associations to govern acceptable conduct. But what if, rather than nitpicking the colors people might choose to paint their garage doors, we instead gave them a thoughtful, inspiring, human set of guidelines for how to behave more neighborly? (Yes, it requires us to define, and defend, what constitutes neighborliness. Yes, it will polarize some people.)
Stand for something aspirational, not against something negative.






